AI - Behavior Design Prototype

Unity Prototype Behavior Trees (Panda) Steering Behaviors Sensory Integration

Project Overview (Prototyping Phase)

This showcase focuses on the **Behavioral Design** and **Decision Logic** of the Minotaur agent during a prototyping phase. For this specific iteration, the **Panda AI Engine** was utilized to rapidly map out complex sensory-response loops before migrating the logic into a more specialized internal architecture.

Key Features & Logic:

  • Reactive Sound Detection: The agent continuously monitors for environmental sound events. When a sound is detected, it triggers an investigation state, guiding the agent to the sound origin.
  • Patrol-to-Alert Lifecycle: A hierarchical tree that manages transitions between low-alert patrolling and high-alert direct player engagement.
  • Steering & Navigation: Integration of sensory data with navigation systems to ensure movement feels deliberate and weighted for a large creature.