Tech Art & 3D
Custom Shaders, VFX pipelines, rendering optimizations and 3D integrations.
Pattern Transition Screen FX
FullScreen effect that transitions between the rendered scene and a flat color using 2D/3D patterns projected via Triplanar Mapping. Decoupled ScriptableObject profiles control Unity curves and custom timings, with a simple Play / Reverse / SetProgress API.
View DetailsStylized Water Shader Pack
Unlit toon water shader that uses Z-Buffer depth to draw intersection foam and depth gradients without transparency. Includes vertex displacement for wave simulation, resulting in a fully opaque, high-performance water surface.
View DetailsScreen-Space Frost Effect
FullScreen shader that overlays a Substance Designer frost texture as a vignette. Deforms screen normals to refract light as if viewed through a frozen lens. Includes a one-click Tools → Install/Uninstall window that auto-injects the RenderFeature.
View DetailsInteractive Grass Kit
Grass meshes with a dedicated shader that simulates wind and player interaction on the GPU. Uses a custom Main Light calculation instead of standard lighting to keep a stylized look. Includes Terrain-ready prefabs with customizable colors.
View DetailsStylized Dissolve FX
Base material shader with a 0-to-1 dissolve parameter that clips fragments using a noise texture. Borders support custom colors and HDR emissive values, allowing different dissolution looks—fire, acid, magic—by changing edge settings alone.
View DetailsMinotaur Character Pipeline
A full 3D character creation process, covering high-poly sculpting, retopology, UV mapping, texturing, rigging, and final animation.
View DetailsSci-Fi Metal Environment
A full 3D environment featuring custom shaders, particle systems, and PBR textures running in Unity's Built-In pipeline.
View DetailsScenery Shader
A highly adaptable scenery material faking depth via Parallax Occlusion masking and blending noise height-maps for different surfaces like soil and rock.
View DetailsMarks of Corruption - 2D Art
A comprehensive illustrative 2D art showcase, covering character design, environmental props, and key art for a top-down puzzle game.
View DetailsVFX Graph - Dynamic Particles
Mesh-based lightning effects and a 4-layer dynamic fire system featuring custom LOD optimization and point-light synchronization via C#.
View Details