<Technical Artist />
Hello, I'm
Hello, I'm
Gonzalo Andurell
Bridging the gap between art and programming. Specialized in custom shaders, rendering pipelines, VFX, and Unity C#.
Tech Art & 3D
Rendering pipelines, custom Shaders, dynamic VFX, and integrations.
AI & Programming
Behavior Trees, FSMs, Architecture, and core gameplay mechanics.
Game Design
Mechanics balancing, level layout structuring, and player experience (UX).
My Games
Playable projects, professional work highlights, and prototypes.