Chains of Minos

Programming Game Design Full Art & Assets
Unity HDRP Stealth 3D Rogue-Lite

A 3D stealth game set in the Labyrinth of the Minotaur. Avoid being caught by the beast and use your wits to survive. Features a rogue-lite progression system allowing characters to buy upgrades upon death.

Marks Of Corruption

Programming Game Design Full Art & Assets
Unity 2D Puzzle Top-Down

A top-down 2D puzzle game where the player utilizes magical seals on the ground to teleport and solve intricate environmental challenges.

Time Out in Space

Programming Level Design Team Project
Unity Puzzle Platformer

A frantic puzzle platformer developed during university. Manage your limited oxygen supply carefully as you navigate precarious traps and solve puzzles to survive each level.

Champ (Mobile WIP)

Programming Game Design
Mobile Target RTS Action Combat

A work-in-progress mobile game blending real-time strategy with action combat. Players directly control their hero while issuing tactical orders to squads of soldiers to advance through enemy-controlled maps.

Shadow Of Prometheus

My First Game Programming Game Design Full Art & Assets
Construct 2 2D Platformer

My first game, developed in 2020. An action platformer where you play as Prometheus, fighting through enemies and jumping across pits to carry the sacred fire before it extinguishes.

GLADiLUCK (Prototype)

Programming Game Design
Unity C# Auto-Battler

An early prototype of a turn-based auto-battler centered around managing a gladiator Ludus. Focused entirely on developing robust core combat logic and internal management mechanics.