My Games
A collection of released titles, professional studio work, and personal game jams.
Chains of Minos
A 3D stealth game set in the Labyrinth of the Minotaur. Avoid being caught by the beast and use your wits to survive. Features a rogue-lite progression system allowing characters to buy upgrades upon death.
Marks Of Corruption
A top-down 2D puzzle game where the player utilizes magical seals on the ground to teleport and solve intricate environmental challenges.
Time Out in Space
A frantic puzzle platformer developed during university. Manage your limited oxygen supply carefully as you navigate precarious traps and solve puzzles to survive each level.
Champ (Mobile WIP)
A work-in-progress mobile game blending real-time strategy with action combat. Players directly control their hero while issuing tactical orders to squads of soldiers to advance through enemy-controlled maps.
Shadow Of Prometheus
My first game, developed in 2020. An action platformer where you play as Prometheus, fighting through enemies and jumping across pits to carry the sacred fire before it extinguishes.
GLADiLUCK (Prototype)
An early prototype of a turn-based auto-battler centered around managing a gladiator Ludus. Focused entirely on developing robust core combat logic and internal management mechanics.