Level Design - Champ

Blocking Troop Management Tactical Combat GDD

Design Overview

This project was developed for a Level Design course, focusing on the game Champ. The goal was to create a progression of distinct gameplay sequences through a carefully structured level layout. The level integrates solo combat phases, troop management, and tactical combat, culminating in a final boss encounter. The early blocking phase ensures each area supports its specific mechanical focus while maintaining clear player guidance.


Level Design Document - Champ

The complete documentation covering enemy placement, pacing, resource distribution, and the mechanical logic behind every architectural choice is available in the full document.

Level Design - Champ

Level Design Document

View Full Document (PDF)