Minotaur Character Pipeline

Blender Substance Painter Retopology Rigging Animation

Project Overview

This project showcases a complete 3D character pipeline from initial concept sculpting to final in-engine animation. The goal was to create a game-ready, fully rigged bipedal creature optimized for real-time rendering without sacrificing visual fidelity.

Technical Challenges & Solutions:

  • Optimized Retopology: Carefully designed edge-loops around joints (knees, elbows, shoulders) to ensure smooth deformation during complex attack animations.
  • UV Mapping & Texturing: Packed UVs efficiently to maximize texel density. Used Substance Painter to bake high-poly details onto the low-poly mesh, creating stylized PBR textures.
  • Rigging & Weight Painting: Built a custom rig in Blender with IK/FK switches. Refined weight painting manually to prevent volume loss during extreme poses.